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Nature Has A Good Beat, But Can You Dance To It?
NPR: Rhythm in music is about timing — when notes start and stop. And now scientists say they've found a curious pattern that's common to musical rhythm. It's a pattern also found in nature. Let's consider now some new research on rhythm. Rhythm in music is about timing - when notes start and stop. What makes for that swing? Scientists say they've found a curious pattern that's common to musical rhythm, and it's a pattern also found in nature. NPR's Christopher Joyce has the story. Psychologist Daniel Levitin plays the saxophone. Lately, though, he's been feeding musical scores into a computer - 558 musical scores, in fact, spanning four centuries. And he found a pattern in their rhythms.
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Can playing World of Warcraft make you smarter?
Los Angeles Times: World of Warcraft, the world's most popular multiplayer role-playing game, can definitely help you kill time, but can it also make your brain work better if you are of relatively advanced age? That was the suspicion of Anne McLaughlin and Jason Allaire, psychology professors at North Carolina State University. They run the Gains Through Gaming Lab, which examines how the playing of video games improves cognitive ability in older adults. To test their theory, the researchers asked 39 adults ages 60 to 77 to play World of Warcraft for roughly two hours a day over a two-week period.
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When Truisms Are True
The New York Times: What ignites the engine of creativity? A popular metaphor in American business urges you to think “outside the box.” Folk wisdom advises that problem-solving is helped by thinking about something “on the one hand” and then “on the other hand.” Is there any psychological truth to such metaphors for better thinking? Our research suggests that the answer is yes. When people literally — that is, physically — embody these metaphors, they generate more creative ideas for solving problems. Recent advances in understanding what psychologists call “embodied cognition” indicate a surprisingly direct link between mind and body.
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Rx for happiness: Tax the rich?
msn: Discussions about taxes tend to cause otherwise reasonable people to go from zero to apoplexy in 3.5 seconds. So I groaned inwardly when my editor suggested I write about a study of 54 countries showing that the more progressive a nation's tax system, the happier its citizens are. Oh, great. I thought. I could see the headline: Soak the rich and you'll feel better. Then I read the study, which also concluded happiness was not enhanced by higher government spending. In fact, bigger government outlays were associated with less happiness. Which made me feel better about this assignment. At least the study was an equal opportunity offender. Read the whole story: msn
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For a Growing Number of College Students, Wikipedia Is Homework
GOOD Magazine: Wikipedia doesn't have a stellar reputation for scholarly accuracy, but its staggering collection of 20 million articles in 283 languages has nonetheless made it the go-to reference for the world's students—it's even the most plagiarized source on college campuses. Now, a growing number of professors are bucking the anti-Wikipedia trend and assigning a new kind of homework: editing the site's articles. According to the Wikimedia Foundation blog, professors from nine nations are participating in the two-year-old Wikipedia Education Program, which allows them to assign articles to their students. In the United States, about 50 classes are participating in the editing effort.
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Droitier vs gaucher : des décisions influencées
Yahoo: Si les scientifiques ont déjà élucidé de nombreuses différences dans le fonctionnement du cerveau chez les droitiers et les gauchers, ils sont encore loin d'avoir tout dévoilé. Une nouvelle étude publiée dans la revue Current Directions in Psychological Science révèle ainsi que les individus ont tendance à préférer les choses qu'ils rencontrent sur le côté de leur main dominante. Pour cela, les chercheurs menés par Daniel Casasanto, de la New School for Social Research, à New York ont réalisé une expérience basée sur le choix des personnes. Concrètement, ils ont présenté aux participants deux produits à acheter ou deux créatures extraterrestres à embaucher.